﻿using UnityEngine;
using System.Collections;

public class PersistParameter
{
    public const float speedRunBase = 25f;          //基础奔跑速度
    public const float speedDashBase = 10f;         //基础冲刺速度
    public const int jumpTime = 2;                //跳跃次数
    public const float jumpheightBase = 10;        //基础跳跃高度
    public const float jumpTwiceHeightBase = 10;   //基础二段跳高度
    public const float dashInvincibleTimeBase = 15;    //基础冲刺无敌时间
    public const float jetpackTimeBase = 15;       //基础喷气背包使用时间
    public const float maximumSlopeAngle = 20;     //可以跨过的障碍角度
    public const float jumpHorizontalSlowScale = 0.8f;
}

